Abstract:
This paper is part of a PhD study focusing on the creation of an object that has the ability of motion
that runs on a computer, follows certain rules, entertains, communicates and reaches a specific goal of
revitalising, preserving and enhancing intergeneration transfer of vast knowledge involved with artifacts,
representations and instruments. Data was collected using interviews that had structured questions. The data
was collected from the custodians of the Hurungwe tradition to shape the building process of the game design.
This study outlined the significance of ICH and its great need to be preserved in all living generations. While
the current generation did not know much about their cultural history and norms, they occupied themselves with
foreign video games. The study collected that engagement is the key factor which maintains the children’s focus
and entertainment. Interactive digital game come as an ICT tool which is based on a community inspired
cultural background. The game makes use of smart gadgets that already exists to bring back the lost heritage to
the current generation using the local Shona language. Vivid innovations such as virtual games and increased
reality have an unmistakable potential to help the encountering of ICH to the huge public. ----------------------------------------------------------------------------------------------------------------------