Abstract:
This chapter elaborates points that were drawn from the research done on cluster interviews and
stakeholders. The stake holders are the main custodians of the tradition, they include the DC (District
coordinator), District Art and Culture Officer, Chief and Headman. The findings that were found in the research
will be documented and evaluated in order to examine how digital animated games can become the main
medium to cater for children’s interest. This is linked to cultural norms, values, ethics and ethos which are
referred to as the intangible cultural heritage. Qualitative method was used to find the variables involved which
were mainly based on identity which is affected by culture background. The animated interactive digital game
will be responsible for transference of ICH to the younger generation. The game will combine the findings on
traditional games that have disappeared including artifacts and instruments in the community of the Hurungwe
district. These findings are of great importance as they give the foundation for which the game will be built on.
The findings include the principles of animation, game censorships, best latest game video and lastly a
conceptual game design. --------------------------------------------------------